ABOUT

HEY, I’M SID.

UX engineer and HCI researcher. I turn research into experiences people actually enjoy using, from VR research studies to React interfaces.

I am finishing a master’s in Human-Computer Interaction at Indiana University Indianapolis, and I build the things I design.

OPEN TO CONVERSATIONS

FIG. 01 / HOW I WORK

IT STARTS WITH A QUESTION

One project, told the way I actually work.

SCROLL TO MOVE THROUGH EACH STEP
ASK
WATCH
LISTEN
SHAPE
BUILD
SHIP
STEP 01 / 06

I start by asking.

Before I draw a single screen, I ask. Interviews, think-alouds and SUS scoring show me where the space really hurts, and I keep trying new methods so I ask better each time.

  1. ASK. I start by asking. Before I draw a single screen, I ask. Interviews, think-alouds and SUS scoring show me where the space really hurts, and I keep trying new methods so I ask better each time.
  2. WATCH. Then I watch. What people say and what they do rarely match. On a VR study, I turned Meta Quest Pro eye-tracking into live attention heatmaps so I could see where people actually looked.
  3. LISTEN. Then I listen again. People who adapt technology to their own needs know it best. I bring them in early, so the design grows around them instead of being patched for them later.
  4. SHAPE. Then I give it shape. Everything I heard becomes a system: Figma prototypes, design tokens and a component library a whole team can reuse.
  5. BUILD. Then I build it. I write the code myself, in React, Vue, TypeScript and Unity 6, with FastAPI behind it, so I can test the idea on real people and not just in a mockup.
  6. SHIP. Then I make it hold. WCAG 2.1 AA, focus order, ARIA and handoff docs, so it works for every human and not only the ones I pictured.
  7. And then I ask again. A good project ends with a better question. That is usually where a conversation with you begins.

01 / HOW I WORK

01 / HOW I WORK

01

PRINCIPLE

START BY LISTENING

Good design starts with questions. I interview, observe and dig into the research before I open a design tool.

02

PRINCIPLE

DISABLED PEOPLE ARE EXPERTS IN THEIR ADAPTATIONS

I design for independence, dignity and variability, and treat the ways people adapt as design knowledge.

03

PRINCIPLE

KEEP DESIGN AND CODE CLOSE

I prototype and build in code so designs keep their intent through handoff.

02 / BY THE NUMBERS

02 / BY THE NUMBERS

3.9

GPA, M.S. HCI

33

STUDY INTERVIEWS

1,188

RATINGS COLLECTED

3

PAPERS CO-AUTHORED

03 / TOOLKIT

03 / TOOLKIT

DESIGN AND RESEARCH

Figma, prototyping, design systems, usability testing, interviews, journey mapping, heuristic evaluation, SUS, information architecture

FRONT END

Vue 3, React, TypeScript, JavaScript, HTML, CSS and SCSS, Vite, design tokens, component libraries

ACCESSIBILITY AND XR

WCAG 2.1 AA, ARIA, semantic HTML, focus management, Unity 6, C#, Meta Quest Pro

BACKEND AND DATA

Python, FastAPI, PostgreSQL, Docker, REST APIs, LangChain

OTHER

Rust, Git, GitHub Pages, AI-assisted development (Claude, Codex)

04 / RIGHT NOW

04 / RIGHT NOW

Finishing my master’s in HCI in May 2027, working full stack at The Polis Center and as a research assistant for two professors: VR research with Professor Ekaterina Muravevskaia at the SETH Lab and research games with Professor Ming Chen. Dragon Tower, one of those games, is part of the Game Exhibition at Meaningful Play 2026 in Pittsburgh. Always happy to talk with peers, faculty and anyone curious about accessible, human-centered technology.

  • NOW / GRADUATING MAY 2027 / VR RESEARCH AT SETH LAB / FULL STACK AT THE POLIS CENTER / DRAGON TOWER AT MEANINGFUL PLAY, OCT 13 TO 15 / ALWAYS UP FOR A GOOD CONVERSATION /

  • NOW / GRADUATING MAY 2027 / VR RESEARCH AT SETH LAB / FULL STACK AT THE POLIS CENTER / DRAGON TOWER AT MEANINGFUL PLAY, OCT 13 TO 15 / ALWAYS UP FOR A GOOD CONVERSATION /

UX ENGINEER / HCI @ INDIANA UNIVERSITY

INDIANAPOLIS, IN. GRADUATING MAY 2027.

© 2026 SIDDHARTH PRABHAKAR

BACK TO TOP ↑

  • NOW / GRADUATING MAY 2027 / VR RESEARCH AT SETH LAB / FULL STACK AT THE POLIS CENTER / DRAGON TOWER AT MEANINGFUL PLAY, OCT 13 TO 15 / ALWAYS UP FOR A GOOD CONVERSATION /

  • NOW / GRADUATING MAY 2027 / VR RESEARCH AT SETH LAB / FULL STACK AT THE POLIS CENTER / DRAGON TOWER AT MEANINGFUL PLAY, OCT 13 TO 15 / ALWAYS UP FOR A GOOD CONVERSATION /

UX ENGINEER / HCI @ INDIANA UNIVERSITY

INDIANAPOLIS, IN. GRADUATING MAY 2027.

© 2026 SIDDHARTH PRABHAKAR

BACK TO TOP ↑

  • NOW / GRADUATING MAY 2027 / VR RESEARCH AT SETH LAB / FULL STACK AT THE POLIS CENTER / DRAGON TOWER AT MEANINGFUL PLAY, OCT 13 TO 15 / ALWAYS UP FOR A GOOD CONVERSATION /

  • NOW / GRADUATING MAY 2027 / VR RESEARCH AT SETH LAB / FULL STACK AT THE POLIS CENTER / DRAGON TOWER AT MEANINGFUL PLAY, OCT 13 TO 15 / ALWAYS UP FOR A GOOD CONVERSATION /

UX ENGINEER / HCI @ INDIANA UNIVERSITY

INDIANAPOLIS, IN. GRADUATING MAY 2027.

© 2026 SIDDHARTH PRABHAKAR

BACK TO TOP ↑